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I put off playing an Oozemancer until after the most recent patch since people said they were ridiculously overpowered. I recently got my first win as a Thalore Oozemancer and the class still feels very powerful. Although Oozemancers are inherently Antimagic, they still play fairly similar to mages with powerful ranged attacks controlled teleports. Oozemancers are fairly more defensive than most mages despite their -3 hp per level since their summoned Oozes help tank damage and their Antimagic tree helps them defend against most types of damage.
Born into Magic is completely worthless on an Antimagic character and Highborn's Bloom is equally terrible since equilibrium isn't a major issue on an Oozemancer. Both the activated abilities are great too since they're both instant casts. The experience penalty is harsh I was only level 48 by the final battle and I cleared every zone except the near-infinite spawns in the Sludgenest. However, Quickened isn't as good on an Oozemancer as it is on many other classes since you're fairly limited by cooldowns even with Eye of the Tiger only 5 useful offense spells.
Great for clearing grouped up enemies. Unfortunately, you won't take advantage of it often since you are seldom in melee range. It could be useful if you don't have Eye of the Tiger but for mobility it's much worse than Oozewalk. Put points in it if you have nothing better to invest in since it can reset Mana Clash and Silence but it's not particularly useful more most of the game.
It also allows you to Oozewalk to the Mucus created by Acid Splash. Its damage is decent but not particularly good, especially later on when you have much more bonus nature damage than acid damage. However, it creates Mucus which is useful for Living Mucus and Oozewalk. Acid Splash a group of enemies to take full advantage of this ability.
It also removes physical and mental debuffs but you should still keep a physical Wild Infusion to get rid of freezes and stuns. This talent makes Oozemancers able to survive much more easily than their -3 hp per level suggests.